Hello,

I’m a Melbourne based game developer, focused on creating games using aesthetics that are derived from constraining and abstract styles with the goal to produce games that stand out from the crowd.

I specialise in technical art and developer tools with a lot of the experience coming from the Unity Game Engine.

I graduated at RMIT with a Bachelor of Design (Games). During my final year project at RMIT, I lead a team that produced the game ‘Helm of Heresy’ that was one of 6 games that were selected to be exhibited at PAX 2025.

I am currently working on my 2D puzzle simulator game ‘Traitors on the Train’. This game was selected to be showcased at Games Pond 2026 and was also showcased at International Game Developers Association Melbourne (IGDAM) meet up in August 2026.

RESUME


PROJECTS

Traitors on the Train

Solo Developed

Traitors on the Train is a 2D puzzle sim game. I have developed a custom render pipeline as well as the specified tools for my sprite renderer, particle system, text renderer and animation system.


Helm of Heresy

Project Lead, Technical Artist, Programmer

My final year project at RMIT where I lead a team of 4 other people. I provided direction and feedback for my team and lead the vision of the game. I was also the sole technical artist and gameplay programmer.


Sonar Ping

Solo Developed

This was a 6 week solo developed project as a part of the RMIT course. I was tasked with developing a project that was “technically lead”. That was the only prompt in I decided to lead this idea of the game through post processing techniques.


Cool Basketball Game

Solo Developed

This was a 4 week solo developed project at RMIT. The prompt was “mechanics lead”. I decided to recreate a game that I used to play when I was a kid. It no longer exists as it was a FLASH game. It’s cool being able to bring these sorts of games back to life.