Hello,

Hello. I’m a dedicated game developer, focused on creating games using aesthetics that are derived from constraining and abstract styles with the goal to produce games that stand out from the crowd.

I specialise in technical art and developer tools with a lot of the experience coming from the Unity Game Engine. I am capable of working in projects that are solo lead and projects that are team lead.

I graduated at RMIT with a Bachelor of Design (Games) in 2025. During my final year project at RMIT, I lead a team that produced the game ‘Helm of Heresy’ that was one of 6 games that were selected to be exhibited at PAX 2025. I also produced the game ‘Sonar Ping’ that was selected to be exhibited at the International Game Developers Association Melbourne (IGDAM) in August 2025.

I’m really passionate in the process of game development and contributing to a culture of support and growth for emerging developers. I’m always eager to learn all parts about game development and also love teaching others about what I have learnt too!

RESUME


PROJECTS

Traitors on the Train

Solo Developed

“The Meridian Government has determined traitors from Vinrose are a threat to the state and they need to be identified and taken out. You, a spy for Meridia, are assigned to spot passengers on the train network that match the profiles on your notepad. Posing as a ticket inspector, check the passenger’s tickets and determine where the traitors will disembark. It won’t be easy, however tools to support your mission are given to you by other Meridian officials along the way. Use these tools how you please.”

Traitors on the Train is a long term personal project inspired by the train trips I took when I was going to university. Heavily inspired by Melbourne architecture and city culture. If you live in Melbourne, you may notice some of the stations.

Live Demo: Traitors on the Train


Helm of Heresy

Project Lead, Technical Artist, Programmer

“Champion thy Helm of Heresy and escape through the desolate dungeons of a theocratic kingdom. Uncover these dungeons and combat the guards to forge ahead towards freedom.”

My final year project at RMIT where I lead a team of 4 other people. I provided direction and feedback for my team and lead the vision of the game. I was also the sole technical artist and gameplay programmer.

Trailer: Helm of Heresy


Sonar Ping

Solo Developed

“In Sonar Ping, pilot a small submarine to uncover mysteries in the deep. “Find abilities to navigate through the tight passages and open trenches while finding devices that unveil the darkness of these alien waters.”

This was a 6 week solo developed project as a part of the RMIT course. I was tasked with developing a project that was “technically lead”. That was the only prompt in I decided to lead this idea of the game through post processing techniques.

Trailer: Sonar Ping


Cool Basketball Game

Solo Developed

“Shoot some hoops at 3 different unlockable levels. Each with different rules all in a classic retro arcade aesthetic.”

This was a 4 week solo developed project at RMIT. The prompt was “mechanics lead”. I decided to recreate a game that I used to play when I was a kid. It no longer exists as it was a FLASH game. It’s cool being able to bring these sorts of games back to life.

Trailer: Cool Basketball Game