The Custom Particle System for Traitors on the Train
I went through quite a few iterations for my custom particle system to support all the features I wanted in my game. There was a lot to handle. Juggling particles, procedural meshes, sprites and textures, along with an editor tool and render feature. Why custom made? Unity offers VFX graph for particle systems and could … Continue reading The Custom Particle System for Traitors on the Train
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