Devlog: How My NPC System Works
Hello. In this devlog I want to talk about my NPC system. Before I jump into the code I want to establish some context. In my game “Traitors on the Train”, NPCs are integral to the gameplay loop. The player who acts as a ticket inspector but is secretly a spy must check tickets of … Continue reading Devlog: How My NPC System Works
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed